Also, if you have any spare yeild after the animals eat the crops, it can be stored in a mini-freezer room attached to the farm area to keep the Haygrass fresh, and animals fed if a blight hits your crops. The advantage of using Haygrass is that any herbivore or omnivore animals set to roam in that growing zone will freely eat directly from the crop when they become hungry without the need for harvesting. Pre A14: build a 3x3 walled section, then once constructed, destroy all but 1 wall to keep the roof) However you can get around this by building a single wall segment next to the lamp, then zone the tile the Sun Lamp is on as a roofed area connected to the wall (only available Alpha14 onwards. Note: using Sun Lamps outside is dangerous as it requires elecricity and if it rains, it can very quickly cause electrical discharges and damaging equipment. Or you can use Sun Lamps to allow 24 hour growing, increasing yeild effectively between 30-40%. To speed up the growth of Haygrass (and any other plant) you can either try to get your farm area ontop of Rich Soil which increases the fertility and speed of growth somewhat. Then anywhere that is exposed with no roof designate as a growing area for Haygrass. You should try going for 6/7 heat value (One from the right) and live on the upper most of the world, where you get some nice -30 winters and +50 summers.I would recommend constructing a large area for your chickens to roam in with that being zoned off for just those animals. My point though is your previous post was about your issues playing on a hot jungle map, not a year round growing map, like I said the year round band is quite wide and there's a lot of options which will lead to very difference games. It is of course a matter of preference, I usually prefer to play on no growing season maps, too hot or too cold, as I like the temperature management aspect. You want the coldest possible map that's still year round growing, and then temperature will be a non-issue. Once you do move away from the "equator" enough to get year round growing, the band is quite large and you don't want to pick something on the high end. Crops slow down growth above a certain temperature and then stop growing entirely if it's too hot. The "equator" is often far too hot and often has inverted growing seasons or no growing season at all because it's too hot for crops. Though I haven't seen biomes with such little extremes of heat between summer and winter so far, perhaps I could have found a better match. My point is that it seems more difficult to deal with the initial summer heat than to simply build a freezer and stockpile food in a more reasonable climate. None of the heat waves that hit my crops were enough to damage the crops before they caused my settlers to go insane, either, but perhaps I just didn't stick with that sort of environment for long enough.Īnyway, it's that "first summer" that I was saying is very difficult. Of course, this also means that the summer proper can have far worse heat waves, should they occur. Originally posted by Echonian:No, I was describing a place closer to the equator where constant-growing is actually possible, because both the summers and the winters are warmer - leading the winters to be "warm enough" to allow crops to constantly grow.
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